Major

The Dead Sea

Ocean

The center of the world drains & rises, crossing is dangerous but going around is slow.
🧭 CenterLocation

A sea surrounded by continents, on a cycle almost predictable, 3 or 4 weeks at most, it drains. Little life survives within longer than a cycle. And when it returns, with storm and thunder, it takes from all which surrounds it. Crossing is dangerous but going around is slow.

An evergrowth born of a Great Tree, an infectious paradise for those within.
✨ Flowing Greens & Flowery GroovesVibe 🧭 NorthLocation

Mikiltré, the Living City is a paradise to many, growing & changing to house and feed those within. It's spores spreading, changing, and joining them.

Wurmspeil

Nation

Nestled in the mountains, fed by meat and herbs, it's spires rise to the skies.
✨ GothicVibe 🧭 North-WestLocation

The spires of Wurmspeil prefer to keep their secrets close, though oft recognizable by their draconic symbols & potions brewed Levensblad, a restorative but mildly psychadelic herb found in the cold.

In the Desert rises an oasis of marble and gardens, of euphoria for the privileged.
🧭 SouthLocation

The Dominion has ever been a force upon the sands, where great houses drive daggers held by "indentured servants" into each other. Though they may live long, they do not live cheap.

The sun burns the dreamer, the refugees, and the mad. But it does not burn the minerals below.
✨ Steampunk Wild WestVibe 🧭 South-EastLocation

Unclaimed by any others, Blasting Hollow rests in a mineral rich salt flat. Favoured by inventors, it has become the home to automaton development & gunpowder experimentation, though little of it escapes the valley.

The Lands of Ash

Continent?

The home of devils and demons.
✨ HellVibe 🧭 ???Location

Though it's location disputed, any true born devil or demon knows the way. An near inhospitable wasteland split between law and war, devouring itself. No wonder they seek escape.

Not everyone manages to cross the sea.
🧭 CenterLocation

When a ship sails too late and meets a terrible end, the scavengers come, and colllect. On the deep ocean, they build homes, survive.

Wurmpass

Path

The path between the mountains.
🧭 WestLocation

A dangerous road, leading to Wurmspiel and beyond. Tight passages, and unstable ground makes this road a deadly step for many a traveller.

Ordahl

City Ruin

Once a gleaming home, now it's ruins are infested with the dead.
🧭 NorthLocation

Before the Bog Sickness, Ordahl was a major trade & mining hub. Much of it's riches still reamain within the walls, protected by the dead. Many have entered, few have left.