Major
The Dead Sea
Ocean
The center of the world drains & rises, crossing is dangerous but going around is slow.
The Dead Sea
Ocean
A sea surrounded by continents, on a cycle almost predictable, 3 or 4 weeks at most, it drains. Little life survives within longer than a cycle. And when it returns, with storm and thunder, it takes from all which surrounds it. Crossing is dangerous but going around is slow.
The Living City
City
An evergrowth born of a Great Tree, an infectious paradise for those within.
The Living City
City
Mikiltré, the Living City is a paradise to many, growing & changing to house and feed those within. It's spores spreading, changing, and joining them.
Wurmspeil
Nation
Nestled in the mountains, fed by meat and herbs, it's spires rise to the skies.
Wurmspeil
Nation
The spires of Wurmspeil prefer to keep their secrets close, though oft recognizable by their draconic symbols & potions brewed Levensblad, a restorative but mildly psychadelic herb found in the cold.
The ??? Dominion
Nation
In the Desert rises an oasis of marble and gardens, of euphoria for the privileged.
The ??? Dominion
Nation
The Dominion has ever been a force upon the sands, where great houses drive daggers held by "indentured servants" into each other. Though they may live long, they do not live cheap.
Blasting Hollow
City
The sun burns the dreamer, the refugees, and the mad. But it does not burn the minerals below.
Blasting Hollow
City
Unclaimed by any others, Blasting Hollow rests in a mineral rich salt flat. Favoured by inventors, it has become the home to automaton development & gunpowder experimentation, though little of it escapes the valley.
The Lands of Ash
Continent?
The home of devils and demons.
The Lands of Ash
Continent?
Though it's location disputed, any true born devil or demon knows the way. An near inhospitable wasteland split between law and war, devouring itself. No wonder they seek escape.
Flotsam Archipelago
Towns
Not everyone manages to cross the sea.
Flotsam Archipelago
Towns
When a ship sails too late and meets a terrible end, the scavengers come, and colllect. On the deep ocean, they build homes, survive.
Wurmpass
Path
The path between the mountains.
Wurmpass
Path
A dangerous road, leading to Wurmspiel and beyond. Tight passages, and unstable ground makes this road a deadly step for many a traveller.
Ordahl
City Ruin
Once a gleaming home, now it's ruins are infested with the dead.
Ordahl
City Ruin
Before the Bog Sickness, Ordahl was a major trade & mining hub. Much of it's riches still reamain within the walls, protected by the dead. Many have entered, few have left.